Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Caravan potential exploits
they were just speculating that the caravans could be instanced to prevent server performance issues that the sieges would have on the limitations of large scale battles. We technically dont know ent… (View Post)1 -
Re: Caravan potential exploits
true, i read the pathing options on the wiki page. As to why I suggested other people could possibly kite mobs into the area that are not part of the battle being not flagged for PvP. But, the conser… (View Post)1 -
Re: Node Progression and Defensive Tiers
true, it could be a mayoral choice on node progression. Good thinking! I just may ask it for the next Q&A, get some feed back on the concept :) thanks! (View Post)1 -
Re: Caravan potential exploits
those battles with high polygon counts and higher tiered graphics with large player counts tend to put a lot of stress on the engines and servers currently built and being developed today. EDIT: shou… (View Post)2 -
Re: Caravan potential exploits
I think with the mechanic mentioned about selecting attack or defend gives the players in the area a choice to join and be flagged to prevent friendly fire. But at the same time, it also allows anyon… (View Post)1